Difference between revisions of "Commercialize"

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'''Distribution as key element'''
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== '''Distribution as key element''' ==
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After some refusals, many authors begin to think of founding their own enterprise and do it all by themselves. In view of the technial improvement, a product today can be much more easily be realized than some year ago. Also at smaller print-runs.
 
After some refusals, many authors begin to think of founding their own enterprise and do it all by themselves. In view of the technial improvement, a product today can be much more easily be realized than some year ago. Also at smaller print-runs.
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So please think also of a '''realistic distribution marketing!'''
 
So please think also of a '''realistic distribution marketing!'''
  
When deciding on one's own publishing unit, our community of small publishers, [http://www.spiel-direkt.eu Spiel direkt], may be a good solution for you.
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When deciding on one's own publishing unit, our community of small publishers, [http://www.spiel-direkt.eu Spiel direkt], may be a good solution for you. Joining our co-operativ is a easy and financial affordable way to start with distribution to retailers.
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Näheres erfahren Sie hier: [http://www.spiel-direkt.eu www.spiel-direkt.eu]
  
 
[[File:Spieldirekt.jpg]]
 
[[File:Spieldirekt.jpg]]
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== '''Fulfillment''' ==
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If you decide for your own publishing unit, please note that we also offer '''Fulfillment''', meaning the logistics of distribution. Own storage and office is in Mönchengladbach, approx. 30 km von Düsseldorf/Germany.
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See the '''example''' for a big game of 6 kg:
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<li>Shipping costs 4,75 EUR net
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<li>Service fee 0,50 EUR net
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<li>pick fee 0,15 EUR net per game
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<li>shipping material 1,15 EUR net per sending
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<li>storage 5 EUR net / month

Revision as of 18:59, 17 March 2015

E06 comic.jpg

It does not have to be the "Game of the Year". You should be aware that there are many good games and ideas out there and that it will also need luck, relations and the right timing to have one's games published by one of the game publishers.


Distribution as key element

After some refusals, many authors begin to think of founding their own enterprise and do it all by themselves. In view of the technial improvement, a product today can be much more easily be realized than some year ago. Also at smaller print-runs.

However, the most critical point often is that people tend to forget the selling strategy. One will be able to sell game at the big fairs, but what beside that? How to sell off the remaining copies? Unfortunately, there are many examples of private bankruptcies deriving from that problem.

So please think also of a realistic distribution marketing!

When deciding on one's own publishing unit, our community of small publishers, Spiel direkt, may be a good solution for you. Joining our co-operativ is a easy and financial affordable way to start with distribution to retailers.

Näheres erfahren Sie hier: www.spiel-direkt.eu

Spieldirekt.jpg


Fulfillment

If you decide for your own publishing unit, please note that we also offer Fulfillment, meaning the logistics of distribution. Own storage and office is in Mönchengladbach, approx. 30 km von Düsseldorf/Germany.

See the example for a big game of 6 kg:

  • Shipping costs 4,75 EUR net
  • Service fee 0,50 EUR net
  • pick fee 0,15 EUR net per game
  • shipping material 1,15 EUR net per sending
  • storage 5 EUR net / month