Difference between revisions of "Creation"
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(Created page with "==Wie entsteht ein Spiel?== center|1000px|Comic <div style="text-align:center">Spielideen kommen einem Autor bei den unterschiedlichsten G...") |
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− | == | + | ==A game is created== |
[[File:Wie_entsteht_ein_Spiel_1.JPG|center|1000px|Comic]] | [[File:Wie_entsteht_ein_Spiel_1.JPG|center|1000px|Comic]] | ||
− | <div style="text-align:center"> | + | <div style="text-align:center">Ideas for new games will pop up in different situations. Quite coincidentially or when effectively working on them</div> |
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[[File:Wie_entsteht_ein_Spiel_2.JPG|center|1000px|Comic]] | [[File:Wie_entsteht_ein_Spiel_2.JPG|center|1000px|Comic]] | ||
− | <div style="text-align:center"> | + | <div style="text-align:center">However, '''finetuning needs much time'''. Sometimes it takes years for an idea to come into frution.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">Many idea get thrown overboard or will be worked on again years later.</div> |
− | <div style="text-align:center">In | + | <div style="text-align:center">In any case, it needs to be tested, changed, examined and then '''tested, changed, examined again.'''.</div> |
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[[File:Wie_entsteht_ein_Spiel_3.JPG|center|1000px|Comic]] | [[File:Wie_entsteht_ein_Spiel_3.JPG|center|1000px|Comic]] | ||
− | <div style="text-align:center"> | + | <div style="text-align:center">Most authors want to see their games published and do not really have a financial interest - few live from the fees for their games.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">There are '''three possibilities''', to get a game to be published: </div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">The classical way '''to find a publisher''' is per mail or during fairs. Due to the high number of new proposals, most ideas get a negative feedback.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">If you take the risk and have some financial ressources, you want to think about '''your own publishing unit'''. However, founding a new enterprise needs much work as aspects like logistics, sales, marketing and bookkeeping have to be worked with.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">If you do not want to take the financial risk, you can try to realise the game via '''crowdfunding''' to collect the needed money beforehand.</div> |
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[[File:Wie_entsteht_ein_Spiel_4.JPG|center|1000px|Comic]] | [[File:Wie_entsteht_ein_Spiel_4.JPG|center|1000px|Comic]] | ||
− | <div style="text-align:center"> | + | <div style="text-align:center">When starting the realisation, there are many things to do. An illustrator needs to design game parts, box and boards as well as find a concept for the rulebook.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">There will always be questions and corrections slowing the process. The game materials need to be decided on and produced.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">Only after all ths is done, the production of the complete game can begin. Also legal and sales aspects needs to be looked at.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">And also it needs much marketing to get the game into the market.</div> |
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[[File:Wie_entsteht_ein_Spiel_5.JPG|center|1000px|Comic]] | [[File:Wie_entsteht_ein_Spiel_5.JPG|center|1000px|Comic]] | ||
− | <div style="text-align:center"> | + | <div style="text-align:center">The produced game will be presented as novelty on fairs.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">Now it needs much effort to get the game known.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">Print- and online material must be created, social media needs content.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">Moreover, the games need to be stored and need to be send out to resellers and clients.</div> |
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[[File:Wie_entsteht_ein_Spiel_6.JPG|center|1000px|Comic]] | [[File:Wie_entsteht_ein_Spiel_6.JPG|center|1000px|Comic]] | ||
− | <div style="text-align:center"> | + | <div style="text-align:center">There are many awards, e.g. '''Game of the Year''' or the '''Deutschen Spielepreis'''…</div> |
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[[File:Wie_entsteht_ein_Spiel_7.JPG|center|1000px|Comic]] | [[File:Wie_entsteht_ein_Spiel_7.JPG|center|1000px|Comic]] | ||
− | <div style="text-align:center"> | + | <div style="text-align:center">A game needs '''continous support'''. Sometimes parts are missing, sometimes questions on the rules pop up. Marketing needs to find new ideas.</div> |
− | <div style="text-align:center"> | + | <div style="text-align:center">'''Expansions and goodys''' will help to prolong the lifeline of a game.</div> |
Latest revision as of 12:36, 22 January 2019
A game is created
Ideas for new games will pop up in different situations. Quite coincidentially or when effectively working on them
However, finetuning needs much time. Sometimes it takes years for an idea to come into frution.
Many idea get thrown overboard or will be worked on again years later.
In any case, it needs to be tested, changed, examined and then tested, changed, examined again..
Most authors want to see their games published and do not really have a financial interest - few live from the fees for their games.
There are three possibilities, to get a game to be published:
The classical way to find a publisher is per mail or during fairs. Due to the high number of new proposals, most ideas get a negative feedback.
If you take the risk and have some financial ressources, you want to think about your own publishing unit. However, founding a new enterprise needs much work as aspects like logistics, sales, marketing and bookkeeping have to be worked with.
If you do not want to take the financial risk, you can try to realise the game via crowdfunding to collect the needed money beforehand.
When starting the realisation, there are many things to do. An illustrator needs to design game parts, box and boards as well as find a concept for the rulebook.
There will always be questions and corrections slowing the process. The game materials need to be decided on and produced.
Only after all ths is done, the production of the complete game can begin. Also legal and sales aspects needs to be looked at.
And also it needs much marketing to get the game into the market.
The produced game will be presented as novelty on fairs.
Now it needs much effort to get the game known.
Print- and online material must be created, social media needs content.
Moreover, the games need to be stored and need to be send out to resellers and clients.
There are many awards, e.g. Game of the Year or the Deutschen Spielepreis…
A game needs continous support. Sometimes parts are missing, sometimes questions on the rules pop up. Marketing needs to find new ideas.
Expansions and goodys will help to prolong the lifeline of a game.