Crowdfunding - a definiton
For some years now, crowdfunding of games has become quite popular.
Crowdfunding is the practice of funding a project or venture by raising monetary contributions from a large number of people, typically via the Internet. The crowdfunding model is fueled by three types of actors: the project initiator who proposes the idea and/or project to be funded; individuals or groups who support the idea; and a moderating organization (the "platform") that brings the parties together to launch the idea.
More at Wikipedia
Powered by Mücke Spiele: Here you find detailed information on how we can support the development, production and marketing/sales of your game.
For a game author that cannot find a publisher for his ideas, crowdfunding is an interesting alternative. There are several platforms that can be used for financing games:
- Startnext (Germany)
- Spieleschmiede (Germany)
- Kickstarter (USA)
All platforms have different preconditions and backgrounds, so it is necessary to analyze them and define the right platform for the game in question. Crowdfunding without risk, however, is not possible. Crowdfunding campaigns are not successful, if the initiator does not find enough supporters. To find enough supporters, one needs a high-standard, professional design and illustration, also a video is best. The risk involved are the costs for this presentation.
Support by www.spielmaterial.de
Via our publishing unit Mücke Spiele, we have collected know-how on crowdfunding campaigns (see Crowdfunding for our game Lignum).
If you are interested in starting a crowdfunding campaign, we can support you in the following aspects:
- editorial work / optimization of your game
- graphic design / design of the necessary illustrations for a campaign
- Selection and analysis of the suitable platform
- Marketing in the campaign (press and gamers distribution and mailing lists, newsletter www.spielmaterial.de)
- juristic framework / publisher's work
Especially the last point, "legal framework / publisher's work" is very important. This means that you will not need to set up your own publishing company. You can use our publishing unit Mücke Spiele and the know-how available on production and marketing.
Quick-Check for your request
We will provide an offer for our support. Please send your request to: email@example.com
The following information will be helpful:
- status of your project
- overview on the game (general information and pictures)
- planned volume
- planned time frame
- your experience as game author